General Tips & Guides

Using the Overlay Menu

Toggling the Menu

The Overlay Menu can be toggled during gameplay by pressing the select / back / gesture button. It cycles through three modes of display:

  • Off (you're in control of the player normally and the overlay menu isn't shown)
  • On - Usable (the menu appears and the controller is now being used to navigate the menu)
  • On - Display Only (the menu appears but the controller is used to control the player-character)

Manipulating the Overlay Menu

Input Effect
Hold R1 & Move Left Thumbstick This will allow you to re-position the menu's display.
Hold R1 & R2, & Move Left Thumbstick This will allow you to re-position the menu's display more quickly.
Hold R1 & Move Right Thumbstick This will allow you to shrink or expand the menu's display area.
Hold R1 & R2, & Move Right Thumbstick This will allow you to increase or decrease the menu's font size.
Hold R1 & R2, & tap L1 This will add another overlay menu. Up to 4 can be displayed at once.
Hold R1 & tap L1 or L2 This will switch between the open menus.
Hold R1 & R2, & tap L2 This will remove the currently selected menu. You cannot close the last remaining menu.
Hold L1 & press Up or Down This will cause the cursor to move three lines instead of one.
Hold X & press Up or Down This will cause the cursor to move six lines instead of one.
Hold X & L1, & press Up or Down This will cause the cursor to move eighteen lines instead of one.
Hold L1 & press Left or Right When increasing or decreasing a value, this will increase or decrease it by slightly greater degrees.
Hold X & press Left or Right When increasing or decreasing a value, this will increase or decrease it by much greater degrees.
Hold X & L1, & press Left or Right When increasing or decreasing a value, this will increase or decrease it by substantially greater degrees.
Press Y This will reset the currently selected value or option to its default.

Summoning additional menus is recommended if you're trying to view the status of one menu while requiring another menu to interact with. Otherwise, you'll probably not use this feature much and will be okay with simply toggling the original menu.

Finding Useful Features

Cheating the player's stats & abilities

There are two main paths for manipulating most of the important stuff that relates to your character:

  • Game > CHR INS > WORLD CHR MAN > c0000

This first menu includes more of the typical "cheat" type options, like making it so that you can't die, take damage, etc. This is where you can also adjust values like phantom type, or disable gravity in the Havok submenu.

  • Game > GameData > Player Game Data > Player Param

This menu is primarily for altering stats, including things like max HP or the covenant you belong to.

Teleporting

You can use the Debug Walk Through menu to quickly load any map you want. From the overlay menu, there are two ways to teleport around within a given map.

  • Using existing "landmarks" to warp to

A list of characters belonging to a map can be found in Game > CHR INS > WORLD CHR MAN > mxx_00_00_00. Those characters can be identified using this spreadsheet. The idea is that you can use enemy/character locations as landmarks to warp to, because you can select them and choose the "Move Position to this pos" option.

Note that all NPCs start with the designation of c0000_xxxx, and bonfires are c1000_xxxx.

Example: Let's say that you wanted to get to the first bell of awakening quickly. You could try teleporting to all c0000_xxxx locations until you find Oswald of Carim, since he is very close to the bell. Or if you wanted to get to Gwynevere quickly, you could teleport to all of the c1000_xxxx locations until you find the bonfire that spawns after Ornstein and Smough.

  • Teleport to specific XYZ coordinates

The menu for this is found in Game > CHR INS > CHR DBG. The menu title is in Japanese, it can be found three spots underneath "EzState fix randum interger number", and has a 4 in parenthesis at the end of it:

bLSrPri.png
  • You may want to disable gravity and make yourself invincible

Don't forget that teleporting comes with the risk of falling through the map and dying. But if you're teleporting using the former method, you can usually avoid this by 'double tapping' the Move Position to this pos button. Sometimes the area you're teleporting to won't have its collision loaded immediately, but you'll find solid ground by re-teleporting there.

Gifting Yourself Items

It is possible to gift yourself any specific item, or also batches of various item-types.

  • Game > GameData > Player Game Data

There are buttons in here you can click on like "Add all Protector", "Add all Goods", etc, which will grant you every item in that category. The submenu in Japanese found above Add all Protector includes more options for adding all weapon types, like "Add dagger", "Add sword", etc.

Be warned that it's incredibly easy to max out your inventory this way, because the game doesn't normally intend for you to carry weapons in every upgrade path at every upgrade level. When your inventory is full, it won't let you add anything else (without an indication that it isn't working).

If you want to avoid this and add just very specific items to your inventory, use this path:

  • Game > GameData > Player Game Data > Equip Game Data > Inventory

Here you can select the type of item in the TypeName field, then scroll left or right in the EquipID field to select any item. Then click on "Add Inventory Data" to move the selected item into your inventory.

The parent folder, Equip Game Data, also includes another submenu for equipping spells, Equip Magic Data.

Screenshotting Guide

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License